Alessandro Puddu

Senior Unity Engineer specializing in Multiplayer Architecture, Optimization, and VR/AR.

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Core Competencies

Multiplayer Netcode (NGO), Mirror, Authoritative Server
Optimization Profiler, Addressables, DOTS, Memory Management
XR Development OpenXR, Oculus Quest, HoloLens, WebGL
Engineering C# (Advanced), SOLID, HLSL Shaders, Tools Dev

Selected Projects

Multiplayer Physics Simulator

Lead Unity Developer | Capgemini Engineering
Unity Netcode (NGO) Obi Physics Addressables

Architected a real-time multiplayer drone simulator with an authoritative server model. Engineered custom solver steps for the Obi Physics engine, reducing frame times from >16ms to a stable 60 FPS. Implemented a modular "Project-to-Project" asset loading system using Unity Addressables to handle large-scale environments.

Alaloth: Champions of the Four Kingdoms

Game Programmer | Steam (Shipped)
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Core Systems UI Architecture Tooling

Contributed to core gameplay systems for a commercially successful ARPG with 10k+ wishlists. Developed custom Editor Tools to automate world-building, reducing level design iterations from hours to minutes. Implemented complex UI state machines and narrative event systems.

Apocalypse Rangers

Network & Gameplay Programmer
GitHub
Mirror Networking HLSL Shaders AI

Developed a robust client-server architecture using Mirror Networking. Wrote custom HLSL shaders (Toon, Dynamic Grass) and computed shader-based terrain rendering. Award: New Game Designer 2020 - 3rd Place (Online Category).

Hell for One

AI & Gameplay Programmer
Play on Itch.io
RTS AI Steering Behaviors

Designed intelligent agent AI for a hybrid RTS/Action game, implementing steering behaviors and state machines. Optimized unit spawning and management for large-scale battles. Award: New Game Designer 2020 - 1st Place.